New Media Literacies, Online Gaming, and Language Education

Author(s): Steven L. Thorne, Penn St. | Rebecca W. Black, U.Cal. Irvine
Publication Year(s): 2007
Size: 14 Pages

CALPER Working Paper Series, No. 8 
This paper describes second and foreign language uses of Internet communication tools, web environments, and online gaming, and critically reviews existing research and emerging technologies representing diverse pedagogical conditions in two main areas: (1) interaction in ongoing Internet-mediated environments that include popular culture blogs and web sites, fan fiction communities, language and/or culture communities; and (2) multi-user online games, including a case study of multilingual communication within a gaming environment.

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New Media Literacies
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New Media Literacies, Online Gaming, and Language Education